Line | Branch | Decision | Exec | Source |
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1 | #pragma once | |||
2 | ||||
3 | // Very generic signal debounce | |||
4 | // Unlike ButtonDebounce, works with any arbitrary signal (from ADC, CAN, etc) | |||
5 | ||||
6 | #include "rusefi/timer.h" | |||
7 | ||||
8 | class SignalDebounce { | |||
9 | public: | |||
10 | SignalDebounce(float debounceSeconds, bool initialState) : | |||
11 | period(debounceSeconds), | |||
12 | state(initialState) | |||
13 | { } | |||
14 | 1 | SignalDebounce(float debounceSeconds) : | ||
15 | 1 | period(debounceSeconds), | ||
16 | 1 | state(false) | ||
17 | 1 | { } | ||
18 | ||||
19 | // feed it with raw value periodically | |||
20 | 15 | void set(bool newState) | ||
21 | { | |||
22 |
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15 | if (state == newState) { |
23 | 6 | timer.reset(); | ||
24 | } | |||
25 |
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9 | else if (timer.hasElapsedSec(period)) { |
26 | 2 | state = newState; | ||
27 | 2 | timer.reset(); | ||
28 | } | |||
29 | 15 | } | ||
30 | ||||
31 | // get the 'smooth' value | |||
32 | 14 | bool get() const { | ||
33 | 14 | return state; | ||
34 | } | |||
35 | ||||
36 | private: | |||
37 | Timer timer; | |||
38 | const float period; | |||
39 | bool state; | |||
40 | }; | |||
41 |